Compiler flags and preprocessor defines

As already stated, some features of the code are controlled by compiler preprocessor directives. The flags for these preprocessor directives are specified in “Makefile” and are placed on lines which look like the following:

DEFINES += $(D)PER_SPECIES_WEIGHT

On most machines $(D) just means -D but the variable is required to accommodate more exotic setups.

Most of the flags provided in the “Makefile” are commented out by prepending them with a “#” symbol (the “make” system’s comment character). To turn on the effect controlled by a given preprocessor directive, just uncomment the appropriate “DEFINES” line by deleting this “#” symbol. The options currently controlled by the preprocessor are:

  • PER_SPECIES_WEIGHT - By default, each pseudoparticle in the code can represent a different number of real particles. Memory can be saved by disabling this feature and have all of the pseudoparticles in a species use the same particle weight. Many of the codes more advanced features require per-particle weighting so it is enabled by default. Use this flag to disable per- particle weighting if you need to save on memory, but it this option is recommended only for advanced users.

  • NO_TRACER_PARTICLES - This flag will disable the option to specify one or more species as zero-current particles. Zero-current particles move about as would a normal particle with the same charge and mass, but they do not generate any current and are therefore passive elements in the simulation. Zero-current particles should be included in collisions to ensure they move identically to ordinary particles. The implementation of zero-current particles requires an additional “IF” clause in the particle push, so it has a slight performance impact. If you do not require the feature then setting this flag will give a slight performance improvement. WARNING: Since the particles effectively have zero weight in terms of their numerical heating properties, they do not always behave in the same way that an ordinary particle with weight would behave and this can sometimes lead to unexpected behaviour. If the purpose is merely to track a subset of a particle species to use as output then a better mechanism to use is “persistent subsets” (see here). In version 5.0, this flag will be and replaced with “ZERO_CURRENT_PARTICLES”.

  • NO_PARTICLE_PROBES - For laser plasma interaction studies it can sometimes be useful to be able to record information about particles which cross a plane in the simulation. Since this requires the code to check whether each particles has crossed the plane in the particles pusher and also to store copies of particles until the next output dump, it is a heavyweight diagnostic. If you don’t require the diagnostic you can set this flag to disable it.

  • PROBE_TIME - Paticle probes also output the time particles pass the probe. Without this key, only the time of the SDF output dump will be available.

  • PARTICLE_SHAPE_TOPHAT - By default, the code uses a first order b-spline (triangle) shape function to represent particles giving third order particle weighting. Using this flag changes the particle representation to that of a top-hat function (0th order b-spline yielding a second order weighting).

  • PARTICLE_SHAPE_BSPLINE3 - This flag changes the particle representation to that of a 3rd order b-spline shape function (5th order weighting).

  • PARTICLE_ID - When this option is enabled, all particles are assigned a unique identification number when writing particle data to file. This number can then be used to track the progress of a particle during the simulation.

  • PARTICLE_ID4 - This does the same as the previous option except it uses a 4-byte integer instead of an 8-byte one. Whilst this saves storage space, care must be taken that the number does not overflow.

  • PHOTONS - This enables support for photon particle types in the code. These are a pre-requisite for modelling synchrotron emission, radiation reaction and pair production (see here).

  • TRIDENT_PHOTONS - This enables support for virtual photons which are used by the Trident process for pair production.

  • BREMSSTRAHLUNG - Similar to photons, but for modelling bremsstrahlung radiation instead of QED emission.

  • PREFETCH - This enables an Intel-specific code optimisation.

  • PARSER_DEBUG - The code outputs more detailed information whilst parsing the input deck. This is a debug mode for code development.

  • PARTICLE_DEBUG - Each particle is additionally tagged with information about which processor it is currently on, and which processor it started on. This is a debug mode for code development.

  • MPI_DEBUG - This option installs an error handler for MPI calls which should aid tracking down some MPI related errors.

  • SIMPLIFY_DEBUG - This option enables debugging code related to the deck parser simplification routine.

  • NO_IO - This option disables all file I/O which can be useful when doing benchmarking.

  • COLLISIONS_TEST - This enables some routines for debugging the collision routines. It completely alters the behaviour of the code. This flag should never be enabled by the end user.

  • PER_PARTICLE_CHARGE_MASS - By default, the particle charge and mass are specified on a per-species basis. With this flag enabled, charge and mass become a per-particle property. This is a legacy flag which will be removed soon.

  • PARSER_CHECKING - Setting this flag adds code which checks for valid values on evaluated deck expressions. This slows down the code but may be required if floating point exceptions are enabled.

  • WORK_DONE_INTEGRATED - This enables support for tracking the work done on each particle by the electric field. Note that this increases the size of each particle by 48 bytes. The information gathered can be output to file using the “work_{x,y,z}” and “work_{x,y,z}_total” dumpmasks. See here

  • DELTAF_METHOD - Compile the code to use the delta-f method to represent particles rather than standard PIC. Note that this completely changes the code behaviour and should not be enabled for normal use. See here.

  • DELTAF_DEBUG - Add debug code for the delta-f method.

  • HC_PUSH - Use the push from Higuera and Cary rather than the Boris push. This is slightly slower than the Boris push but gives the correct $\mathbf{E} \times \mathbf{B}$ velocity, improving performance for highly relativistic simulations.

  • NO_USE_ISATTY - When printing the initial welcome message, EPOCH makes use of the C-library’s isatty function. This requires Fortran2003 features that might not be available on all platforms. The flag allows this functionality to be disabled on platforms that don’t support it.

  • NO_MPI3 - This compiler flag allows the user to disable MPI-3 features such as the “MPI_TYPE_SIZE_X” routine. This allows the code to be compiled against older versions of the MPI library. The flag should only be enabled if the code fails to compile without it.

Changing precompiler directives

If a user has already compiled EPOCH, and would like to change the active compiler flags, then the user may comment and uncomment different flags in the Makefile (by adding or removing # at the start of the line), and recompiling the code using the commands:

make clean
make COMPILER=gfortran -j4

Where in this example, the gfortran compiler has been chosen.

Errors for unspecified precompiler directives

If a user requests an option which the code has not been compiled to support then the code will give an error or warning message as follows:

 *** ERROR ***
 Unable to set "use_qed=T" in the "qed" block.
 Please recompile with the -DPHOTONS preprocessor flag.

Other Makefile flags

It is also possible to pass other flags to the compiler. In “Makefile” there is a line which reads

FFLAGS = -O3 -fast

The two commands to the right are compiler flags and are passed unaltered to the FORTRAN compiler. Change this line to add any additional flags required by your compiler.

By default, EPOCH will write a copy of the source code and input decks into each restart dump. This can be very useful since a restart dump contains an exact copy of the code which was used to generate it, ensuring that you can always regenerate the data or continue running from a restart. The output can be prevented by using “dump_source_code = F” and “dump_input_deck = F” in the output block. However, the functionality is difficult to build on some platforms so the Makefile contains a line for bypassing this section of the build process. Just below all the DEFINE flags there is the following line:

#ENCODED_SOURCE = epoch_source_info_dummy.o

Just uncomment this line and source code in restart dumps will be permanently disabled.

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